Wikihunt

"Ok, you limp-dicked f******! Let's give Mr. Starkweather a show to remember. MOVE IT!!"
- Ramirez, ordering around a pack of Skinz

White Trash is the 4th scene of Manhunt and Cash's first encounter with the Skinz at the junkyard.

Mission[]

The level starts with a group of white supremacist gang members known as the Skinz getting wasted in their junkyard with alcohol and drugs. Ramirez suddenly appears and approaches the mob. One Skinz member shows displeasure and walks menacingly towards him. Ramirez, in retaliation, then strangles the skinhead and then twists his neck, killing him instantly, with his bare hands, to show them he's not messing around, before ordering the Hunters to begin hunting for James Earl Cash.

After getting ambushed and kidnapped by the Cerberus in Road to Ruin after wiping out the Hoods, Cash is later dropped off at Denton's Junkyard. With the Director telling him that he lied about Cash's freedom being given, the death row inmate has to continue the snuff film and kill the first Hunter to gain access to the junkyard, where once inside he is informed about a locked gate ahead that requires a Knife to cut through.

Cash searches for a knife while a fat Skinz wielding a metal Baseball Bat is watching the entire area from a ledge making it difficult. Cash manages to take all the Hunters down and the Skinz inside the hanger, who has the Knife, before proceeding to the next section.

Manhunt 2011-06-23 11-37-09-85

The Skinz member at the toilet where the Nailgun is found

Now he is instructed to get hold of a Nailgun from inside a trailer, where a Skinz Hunter is using the toilet. So Cash smashes the window with his fists or other weapons to draw him out and kill him. Cash can either choose to pick up the Nailgun or not (depending on the player's choice) and kill yet more Skinz as he makes his way to a locked mechanical gate. The Director then tells Cash that he won't let him get out of there easily, so he instructs Cash to carry on through the junkyard to find the switch and then heads back to the gate, clearing the section.

Characters[]

Weapons and Items[]

Green Class[]

Blue Class[]

Red Class[]

Yellow Class[]

Pickups[]

  • Nail Gun ammo (1x)

Gallery[]

Rewards[]

Video Walkthroughs[]

Tips[]

  • It is not required to pick up the Nailgun to compete the level, but if the player does, two additional Hunters will spawn near the electric gate and some of them will be heading towards the trailer. Thus, you can make your walkthrough easier by not taking the nailgun.
  • Gasoline barrels explode if you shoot them with either a firearm or a nailgun: this can be used to kill a group of enemies if they are standing close enough to the barrel; but the explosion can damage Cash as well.
  • There's a hidden area in this level. As you face the locked gate, turn right. You will find a door, which you can open by cutting the rope. As you go through the doors, you'll see a ladder. Climbing it will get you on a roof with two hidden Painkillers.

Trivia[]

  • As Cash enters the junkyard, to the right is a trailer and behind it are five Glass Bottles, along with a Knife. However, a trainer is required to get there.
  • The Junkyard is very similar to the one in Grand Theft Auto: Vice City and the Angel Pine Junkyard in Grand Theft Auto: San Andreas.
  • The trailer where Cash finds the Nail Gun is similar to the one in Vice City where Phil Cassidy lives.
  • There's an audio bug where the one of the Skinz using the toilet would loop through the entire level until Cash dies.
  • If Cash gets spotted by the Skinz guarding the gate, two additional Skinz members will spawn.
  • If the Nailgun in the trailer is picked up, two more Skinz will spawn.
  • The Spotted/Combat theme of the level's background music has a notable resemblance to the music from the 1994 racing game Street Racer, specifically the Raphael track in the Super Nintendo Entertainment System version.
  • There are 18 Hunters in total in this scene. The player can encounter 14 Skinz only if Cash doesn’t get spotted by the Skinz guarding the gate nor pick up the Nailgun.
  • In order to keep the Barbed Wire weapon into the next scene, Cash would have to kill the Skinz member guarding the gate at the start through melee combat.
  • This level is the first of only two scenes Cash faces against the Skinz.

Music theme[]

Idle

Suspicious

Spotted

Combat