- "The suspect is believed to be in the area, approach with extreme caution! He is armed and is considered to be highly dangerous!"
- - CCPD dispatch
Trained to Kill is the 17th scene in Manhunt and is set in the Stockyard. This is James Earl Cash's final encounter with the Carcer City Police Department.
Mission[]
In the opening cutscene, the player sees the notorious Piggsy, still chained up since the events of Grounds for Assault. But, now fed up from being imprisoned in the attic of Starkweather's Estate for so long, he angrily breaks free and goes on a rampage.
Meanwhile, Cash is continuing on his way to Starkweather's whereabouts but first must get through the trainyard at Carcer Point Station, which is being patrolled by CCPD and S.W.A.T.. Once again he must battle the corrupt police force.
He makes his way through the station and into the trainyard, killing all the Hunters in his way. He then makes his way through the first yard and into the second, where he finds the third blocked by fencing. Most of them are armed with Shotguns and the S.W.A.T. in particular have Sub-Machine Guns, so caution must be taken.
Cash then climbs up a ladder onto a train car and jumps the gaps from multiple more cars and gets over the fence into the third yard. Once inside, he kills more S.W.A.T. and reaches a gate.
Cash ambushed by the S.W.A.T. in the ending cutscene
On his way out, despite it seemed Cash had killed all of the force, he is suddenly captured by a fully prepared S.W.A.T. group and they're ready to gun him down. The Cerberus then arrives to kill the remaining S.W.A.T. and capture James Earl Cash for the final time.
Characters []
- James Earl Cash
- CCPD
- SWAT
- Piggsy (cutscene)
- Cerberus Leader (cutscene)
- Cerberus (cutscene)
Weapons and Items[]
Green Class[]
- Barbed Wire (5x)
- Plastic Bag (1x)
Blue Class[]
- Revolver (14x)
- Sub-Machine Gun (7x)
- Crowbar (1x)
- Light Handgun (if kept from Wrong Side of the Tracks)
- Heavy Handgun (if kept from Wrong Side of the Tracks)
- Hammer (unused)
- Nightstick (unused)
- Taser (cutscene)
Red Class[]
- Wooden Bat (1x)
- Shotgun (8x)
- Sniper Rifle (1x)
- Shotgun + Light (if kept from Wrong Side of the Tracks)
Yellow Class[]
- Severed Head (5x, by performing a Gruesome Wire execution)
- Can (2x, also by damaging a vending machine)
- Glass Bottle (2x, also hidden in a garbage bag)
Pickups[]
- Sub-Machine Gun ammo (2x)
Gallery[]
Rewards[]
- Border Patrol - Completion.
- Art panel 17 in Bonus Material - 3 star ranking.
- Invisibility Cheat - 5 star ranking & 5 star ranking in Border Patrol (5 star ranking can only be achieved on Hardcore difficulty).
- Time 2 Die - 3 star ranking & 3 star ranking in Wrong Side of the Tracks, Border Patrol, Key Personnel, and Deliverance.
Video Walkthrough[]
Trivia[]
- There's a Glass Bottle and a Painkiller hidden inside the CCPD Boxvilles at the start of the scene, that can be accessed with the use of the Crowbar.
- The Glass Shard and Brick can't be kept if the player tries to bring them from the previous scene.
- The scene has 29 Hunters, 22 CCPD and 7 S.W.A.T..
- This scene features a thunderstorm, which is a unique weather type that happens only in this level and Drunk Driving.
- A Wooden Baseball Bat can be found in the locker rooms.
Music theme[]
Idle
Suspicious
Spotted
Combat
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