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Kill the Rabbit is the 13th scene in Manhunt where Cash kills The White Rabbit and is his last scene in the snuff film.


ProjectManhunt OfficialGameScreenshot (18)
Cash comes across a character called the White Rabbit and is instructed to follow him.

As soon as Cash leaves the room where the scene has started and enters the first cellblock in this level, one of the Smileys runs out of the shower block before hitting a switch on the wall. The cellblock's entrance will close behind Cash, trapping him inside, and Smileys begin emerging from each cell. Four of the hunters will try to kill Cash with meat cleavers.

Cash kills all of them, opens the gate, and continues following the White Rabbit. He then fights several Smileys with shotguns and is instructed to get up to the watchroom, where "Mister Rabbit has left a gift" for Cash. When Cash reaches the watchroom, it starts to fill with armed Smileys.

Cash survives this wave of hunters and carries on. After passing through narrow hallways, he enters a workshop where Starkweather tells him that this is the part of the movie where Cash is supposed to die, and after that the Rabbit leaves the prison's main building. Cash shoots his way to freedom, killing all the Smileys in the workshop, and gets out of the prison.

The White Rabbit is shocked to see Cash alive, and heads to the watchtower. Realizing that the Smileys didn't killed Cash, Starkweather sends his Cerberus reinforcements to eliminate him. Cash, however, wipes them off, kills the White Rabbit, grabs the prison's gate key, and escapes the Darkwoods Penitentiary, thus ending the scene.


Time Goal: 20 minutes
Location: Darkwoods Penitentiary
Hunters: The Smileys, The Cerberus, The White Rabbit
Other Characters: Ramirez (cutscene), Lionel Starkweather (voice), Beta Cash (corpses, easter egg)
Previous Scene: Doing Time
Next Scene: Divided they Fall

Weapons and ItemsEdit


  • Gate Key



Video WalkthroughsEdit


  • Before the game's release, Kill the Rabbit was once known as Pool of Tears.
  • The Hammer and Metallic Baseball Bat will disappear from Cash's arsenal if the player tries to keep them from the previous scene.
    Cash Beta
  • Two beta Cash corpses can be found. One is tied to an electric chair and the other is lying dead on a mattress near the
    Cash Beta 2
    end of the asylum.
  • Just before the section where Cash kills the remaining Smileys, there is a locked door with a sign above it which says: Penitentiary Armory. There is a switch in the next room that opens it and inside are 3 Shotguns.
  • In a room where you can find several corpses in bodybags lying on tables, there will be a painkiller behind one of the tables. If you go to pick up the painkiller, one of the corpses will get up, make a scary noise, and lie back on the table.
  • At the end of the level, there will be a Cerberus guard inside the Penitentiary that can be seen through the windows. If you leave two corpses in the platform that are needed to open the gate, one of them will still be there and you'll be able to return and find him. Despite showing alert status if he sees you, he's completely harmless and is the only Cerberus in the entire game that is unarmed. You can kill and even execute him without problems.