- "You're doing great, kid. Grade A stuff. Now find your way to the cellar door."
- - The Director
Road to Ruin is the 3rd scene in Manhunt and Cash's third and final encounter with the Hoods.
Mission[]
Cash has made much progress in killing the Hoods and now must make his way to the cellar of the Carcer City Library. He makes his way through the streets and buildings, killing all the Hoods in his way.
Cash finds the remaining Hoods lurking in the cellar. After dispatching them, he heads out to the street where he is confronted by the Cerberus, hired by Starkweather to take Cash to the next location. Cash takes a beating from them and is thrown in the back of a van.
Characters[]
- James Earl Cash
- Hoods
- Cerberus (cutscene)
- Cerberus Leader (cutscene)
- Starkweather (audio only)
Weapons[]
Green Class[]
- Plastic Bag (1x)
- Glass Shard (if kept from Doorway into Hell)
Blue Class[]
- Blackjack (2x)
- Crowbar (3x)
- Nightstick (cutscene)
- Heavy Handgun (cutscene)
Red Class[]
- Wooden Bat (6x)
Yellow Class[]
- Brick (1x)
- Glass Bottle (2x)
- Can (unused)
Gallery[]
Rewards[]
- "White Trash" - Completion.
- Art panel 3 in Bonus Material - 3 star rating.
- Silence Cheat - 5 star rating & 5 star rating in "White Trash" (5 star rating can only be achieved on hardcore difficulty).
- "Hard as Nails" - 3 star rating & 3 star rating in "Born Again", "Doorway into Hell", "White Trash", and "Fuelled by Hate".
Video Walkthrough[]
Trivia[]
- This level features a broken shadow. It can be found at the alley behind the library. Entering it won't make Cash invisible for the hunters. Also, this glitch appears in "Hard as Nails".
- The public toilet towards the beginning is much like the one in Belleville Park in GTA III
- This is the first scene where Cash speaks. As he runs into the Cerberus, Cash will say "Oh, shit!"
- There is no glass shard in this level if the player didn't keep one from "Doorway into Hell".
- This is one of several levels where it's not necessary to use red executions to get the maximum rating, it will be enough: eight yellows, one white, and two without executions.
- This may be the only level where you don't have to kill anyone to complete it. A brick or a bottle will lure the last hunter away from the finish gate.
- Some graffiti reading "Die" was removed from this scene.
- This scene has a total of 11 hunters.
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