- "I've got a little surprise for you. You looked lonely, so I got you some company. Unfortunately the Innocentz thought better of it and locked him up. You're gonna have to bust him out!"
- - The Director
Drunk Driving is the ninth mission of Manhunt. In this scene, Cash must escort and protect a local tramp against the Innocentz.
Mission[]
Following the events of View of Innocene, with James Earl Cash angered about the loss of his family and his efforts of rescuing them being in vain, apparently, Starkweather thought Cash could use a co-star. Unfortunately, he's not much of a co-star, but rather a drunken hobo picked up off the street, known as the Tramp. Cash is instructed to free his inebriated "pal" from a compound in East Los Albos, which has been surrounded by several Innocentz.

"Well, what do you think of your new friend? You look good together, Cash, really, you do."
After taking out the patrolling guard and bailing the Tramp out of his makeshift jail, Cash is instructed to make sure he gets his new "friend" to the end of the scene in one piece. Starkweather refuses to open any of the electric gates for Cash that are blocking the path to the exit, unless the Tramp is safely in his custody. In gameplay, Tramp's health is displayed on the top-right of the screen and must be protected, as the Innocentz will attack the hobo if spotted. If he dies, the scene will fail.
Cash, clearly annoyed with this new burden, constantly orders the Tramp around to make sure he's hidden as he makes his way through the trash-strewn streets, picking off Innocentz members one by one. Slowly but surely, they make their way through the streets and abandoned buildings.
Once they arrive at the cemetery, Cash is involved in a shoot-out with the Innocentz and he kills them all, before leading the Tramp through the final gate. As he is not seen in later in the game, it is unknown what happens to the Tramp following this level.
Characters []
- James Earl Cash
- Innocentz
- Tramp
- Starkweather (audio only)
Weapons[]
Green Class[]
- Glass Shard (3x)
- Wire (unused)
Blue Class[]
Red Class[]
- Sawn-Off Shotgun (3x)
Yellow Class[]
- Brick (2x)
- Can (2x)
- Glass Bottle (hidden in a garbage bag)
- Severed Head (cut)
Gallery[]
Rewards[]
- Graveyard Shift - Completion.
- Art panel 9 in Bonus Material - 3 star rating.
- Fully Equipped Cheat - 5 star rating & 5 star rating in Graveyard Shift (5 star rating can only be achieved on Hardcore difficulty).
- Brawl Game - 3 star rating & 3 star rating in Grounds for Assault, Strapped for Cash, View of Innocence, and Graveyard Shift.
Video Walkthroughs[]
Trivia[]

Carcer Church picture from in Grand Theft Auto: San Andreas
- A picture of Carcer Church and the surrounding district can be found during the mission "Architectural Espionage" in Grand Theft Auto: San Andreas - another game by Rockstar Games.
- The same mission also features a hidden blueprint of Starkweather's estate.
- The mission's name, "Drunk Driving", is a pun on driving under the influence of alcohol. It is also a reference to the Tramp being a drunken man.
- The background music of this level is a remix of Manhunt's main theme.
- This is the only appearance of the Axe in Manhunt.
- The Crowbar and Cleaver were cut from this scene.
- It's widely believed that originally the Tramp was supposed to turn into the beta character, Scarecrow, at some point and attack Cash, but this was cut.
- This is the only storyline scene where Cash is given a starting weapon (namely the Knife), which wasn't brought through from the previous one.
- Unused dialogue from Starkweather tells Cash to go inside an abandoned house, and through a pedestrian tunnel, during the level.
- The level folder is named "church2", assuming there was originally another level with the "church" prefix.
- The Wire or Machete can be spawned in this scene with a trainer and can be used to fight with. However, performing executions with them crashes the game. This happens because the Severed Head was completely removed from this mission's files.
- If the Tramp gets too far away from Cash, takes damage, or dies, Starkweather will rather humorously taunt Cash that he needs to treat his "friend" better.
- The "Old House" that is mentioned in cut dialogue from this scene still appears, but only the exterior is featured. The building can be seen in the second and third segments of the scene. It can be identified from the front by its four uniquely detailed windows, as well as multiple engraved windows on all floors of the house on all sides. The same texture from the floor of the ground level has been applied behind all the windows on the house, indicating the developers cut the entire interior of this segment of the level earlier in the game's development. It's most likely the Untitled Church Scene originally included the interior to the Old House, as the interior is absent from this scene.
- Since the Crowbar was cut from this level, it's highly likely this scene or the Untitled Church Scene had locked gates and/or doors which required the weapon, like its usage in previous scenes. Additionally, it's possible that the gates Starkweather opens when he sees the Tramp with Cash were originally the same gates and doors seen in previous scenes.
- The scene has a total of 19 Hunters.
Music themes[]
Idle
Suspicious
Spotted
Combat
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