Wikihunt
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Tag: Visual edit
No edit summary
Tag: Visual edit
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=== [[Trained to Kill]] ===
 
=== [[Trained to Kill]] ===
 
* [[Hammer]] and [[Nightstick]] were cut.
 
* [[Hammer]] and [[Nightstick]] were cut.
 
=== [[Border Patrol]] ===
 
* Some [[Cerberus]] were supposed to use melee weapons.
 
   
 
=== [[Key Personnel]] ===
 
=== [[Key Personnel]] ===
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*[[James Earl Cash|Cash]] would have originally gotten more bloodied and bruised after being badly injured, such as his nose bleeding and blood stains on his clothes.
 
*[[James Earl Cash|Cash]] would have originally gotten more bloodied and bruised after being badly injured, such as his nose bleeding and blood stains on his clothes.
 
*The [[Journalist]] could defend herself and even use weapons, unused dialog for this still exists in the game files.
 
*The [[Journalist]] could defend herself and even use weapons, unused dialog for this still exists in the game files.
*There is an unused music and [[Chainsaw]] sound effects exists only on the PS2 version of the game in file called "COM_TOWE", it even has a Scene Failed and Scene completed soundtracks. https://www.youtube.com/watch?v=GCNPm4qzVlA (the video does not contain the Scene Completed soundtrack).
+
*There is unused music and [[Chainsaw]] sound effects that exists only on the PS2 version of the game in a folder named "COM_TOWE". It even has scene failed and scene completed tracks. https://www.youtube.com/watch?v=GCNPm4qzVlA (the video does not contain the scene completed soundtrack).
 
*The [[Cerberus]] could crouch while shooting.
 
*The [[Cerberus]] could crouch while shooting.
 
*The [[Tramp]] model is located in the GLOBAL folder of the game, which could mean that the Tramp was once meant to be a skin accessible with cheats.
 
*The [[Tramp]] model is located in the GLOBAL folder of the game, which could mean that the Tramp was once meant to be a skin accessible with cheats.
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*[[Silenced Sniper Rifle|Silenced Sniper Rifle's]], [[Spiked Bat|Spiked Bat's]], [[IcePick|IcePick's]], [[Pipe]], [[Wire|Piggsy's Wire's]] and [[Cane|Cane's]] HUD icon still exist in the game files, interestingly the Cane icon is just a text for the weapon's name.
 
*[[Silenced Sniper Rifle|Silenced Sniper Rifle's]], [[Spiked Bat|Spiked Bat's]], [[IcePick|IcePick's]], [[Pipe]], [[Wire|Piggsy's Wire's]] and [[Cane|Cane's]] HUD icon still exist in the game files, interestingly the Cane icon is just a text for the weapon's name.
 
*The [[Tramp]] has the life meter of all the hunters who is shown if Cash stares or aim at them. This may hint the Tramp was meant to be fought and killed during the game, but it was scrapped, or even that he really was meant to have been [[Scarecrow]].
 
*The [[Tramp]] has the life meter of all the hunters who is shown if Cash stares or aim at them. This may hint the Tramp was meant to be fought and killed during the game, but it was scrapped, or even that he really was meant to have been [[Scarecrow]].
*There is an unused texture of the [[Blackjack]] founds in the game files.
+
*There is an unused texture of the [[Blackjack]] found in the game files.
 
*In [[Border Patrol]], [[Piggsy]] is seen using a yellow [[Chainsaw]] instead of the red one he uses in [[Deliverance]], this suggests that the Chainsaw's color was originally yellow or there was a second version of the Chainsaw.
 
*In [[Border Patrol]], [[Piggsy]] is seen using a yellow [[Chainsaw]] instead of the red one he uses in [[Deliverance]], this suggests that the Chainsaw's color was originally yellow or there was a second version of the Chainsaw.
 
*[[Ramirez]] is credited as having two voice actors. Two unused lines in the audio files shows him using the [[White Rabbit|White Rabbit's]] line in [[Mouth of Madness]], but slightly different: "You did well, very well, but every film has an ending and this is yours". "Shit! The punk survived the final cut! If he gets me, he gets out! Give me some backup"! Ramirez originally had the White Rabbit's role. This might also explain why he is credited with a second voice actor.
 
*[[Ramirez]] is credited as having two voice actors. Two unused lines in the audio files shows him using the [[White Rabbit|White Rabbit's]] line in [[Mouth of Madness]], but slightly different: "You did well, very well, but every film has an ending and this is yours". "Shit! The punk survived the final cut! If he gets me, he gets out! Give me some backup"! Ramirez originally had the White Rabbit's role. This might also explain why he is credited with a second voice actor.
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P6.jpg|Binbag.
 
P6.jpg|Binbag.
 
P7.jpg|The Jury (The Jury on the rightmost holds a different model of the Wooden Bat and The Jury in the middle holds a Metal Tube).
 
P7.jpg|The Jury (The Jury on the rightmost holds a different model of the Wooden Bat and The Jury in the middle holds a Metal Tube).
P8.jpg|Camheds (the Camheds on the rightmost hold the and in the middle hold beta weapons).
+
P8.jpg|Camheds (the Camhed on the rightmost and in the middle hold beta weapons).
 
P9.jpg|Wardogs holding beta weapons (Silenced Sniper Rifle and Hunting Knife)
 
P9.jpg|Wardogs holding beta weapons (Silenced Sniper Rifle and Hunting Knife)
 
P10.jpg|Beta Wardogs (leftmost and rightmost), the Wardog in the middle holds the beta PSG-1 and the Wardog on rightmost hold the alternative PSG-1.
 
P10.jpg|Beta Wardogs (leftmost and rightmost), the Wardog in the middle holds the beta PSG-1 and the Wardog on rightmost hold the alternative PSG-1.
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* Hunters did not get bloody from executions in the beta PS2/PSP versions.
 
* Hunters did not get bloody from executions in the beta PS2/PSP versions.
 
* Originally Manhunt 2 had 26 episodes.
 
* Originally Manhunt 2 had 26 episodes.
* There is unused music called "Jump Attack" it even has its own Episode Completed and Episode Failed soundtracks. https://www.youtube.com/watch?v=CrWbQnzeZvM, https://www.youtube.com/watch?v=36bDCnzyrdc (Episode Completed and Episode Failed soundtracks are not available in the videos).
+
* There is unused music named "Jump Atta", it even has its own episode completed and episode failed tracks. https://www.youtube.com/watch?v=CrWbQnzeZvM, https://www.youtube.com/watch?v=36bDCnzyrdc (episode completed and episode failed soundtracks are not available in the videos).
   
 
== See also ==
 
== See also ==

Revision as of 15:29, 25 February 2020

Prior to the release of any Manhunt game, there were features that were removed from the final product.

Manhunt

Characters

Weapons

Green Class

Blue Class

  • Ice Pick (still used Divided They Fall)
  • Blowtorch (seen in The Lost artwork)
  • Lighter
  • Tranquilizer Pistol
  • Flashlight (seen in Mouth of Madness intro cutscene)
  • Hunting Knife (seen in the Wardogs artwork)
  • Drill (Seen in concept art for the Smileys)
  • Taser (seen in Trained to Kill ending cutscene)

Red Class

  • Nail Bat (still used in Doing Time)
  • Alternative Wooden Bat (seen in The Jury artwork)
  • Fire Axe (seen in Early concept art of the Hoods)
  • Cane
  • Colt Commando
  • Wooden Plank
  • Hockey Stick
  • Katana (seen in The Lost artwork)
  • Pipe
  • PSG-1 (seen in the Wardogs artwork)
  • The Shotgun's colour was silver in the beta.
  • Silenced Sniper Rifle (there was an alternate "Silenced" Sniper Rifle, it was probably similar to the Tranquilizer Rifle only with the power of a Sniper).
  • Alternative PSG-1 (seen in the Wardogs artwork)

Yellow Class

  • Molotov
  • Grenade
  • Tear Gas
  • Plastic Bottle
  • Firecrackers
  • Cash
  • Water Bottle

Carryables

  • Firework
  • Tripwire
  • Night-Vision Goggles

Scenes

Born Again

  • The Wooden Spike was removed.
  • A whole area north of the Checks Chased store was removed. The area looped back around to the beginning of the level.
  • The Jury were cut from the level, the level folder is named "jury_turf".
  • Unused text in the level has Starkweather telling Cash to "Get the video tape for the camera."
  • Yellow Class Weapons were supposed to be introduced in this level, sometimes a Glass Bottle spawn in a garbage bag on the second floor at Carcer Mark Mall.
  • Wire, Can and Head were removed from the level.
Hoods Beta 381118 420352301354232 838364833 n

Cash holding the Wooden Spike.

Doorway into Hell

  • Unused audio shows that after Cash beats up the last Hood, more Hoods were originally to come in and try to kill Cash. Most likely removed due to difficulty.
  • Glass Bottle was removed, 2 bottles can be found hidden in one the buildings in the beginning of the scene.
  • Can was removed.

Road to Ruin

  • A graffiti reading "Die" was removed.
  • Can was removed.

White Trash

  • Can was removed.

Fuelled by Hate

  • Can was removed.
  • Unused dialog from Starkweather has him telling Cash to get a Knife, "Alright, Cash. Grab the blade. You're gonna need it to get out of here."

Grounds for Assault

  • A whole area after the final locked gate in this scene was removed. The level originally ended with going towards the left, instead of the right. This cut area is most prominent when noticing that when the next scene starts the way forth suddenly faces towards the left.
  • Wooden Bat was removed.

Strapped for Cash

  • Unused text in states that at least one of the male family members is Cash's brother. Director : "Say a prayer for your brother Cash."
  • unused line states that the two females are Cash's sisters. Director : "Ok Cash, there's still one of your sisters hostage in the monkey dome."
  • Knife was removed.
  • Glass Bottle was removed from the level, 2 can be found hidden in a hidden area just in the right where the Tranquilizer Rifle is hidden.

View of Innocence

Drunk Driving

  • There were originally a Meat Cleaver and a Crowbar.
  • Originally longer.
  • Some unused audio from Starkweather tells Cash to go to an old house and through a pedestrian tunnel. A line from one of the Innocentz near the fire barrel says "should be getting high with the guys guarding the derelict house".
  • The Innocent guarding the Tramp has unused dialogue for telling the Tramp to "Shut up in there" and more unused dialogue discussing them killing the Tramp and feeling guilty about it.
  • Wire, Machete and Severed Head were removed from the level.

Graveyard Shift

  • Stealth weapons were meant to be featured in the first area of the scene, but this was cut, and the Innocentz were given sawn-off shotguns instead, like the latter enemies in the scene.
  • The Nail Bat was cut from this scene - the 2 Innocentz with Wooden Bats were meant to have them, though it is possible others may have used them as well.
  • Shotgun was cut, it can be seen in the ending cutscene.
  • Knife was cut.
  • Plastic Bag was removed, it can be found behind the gate where the Innocentz entered the factory.

Mouth of Madness

  • The Skinz were once in the level.
  • The Smileys past the locked gate originally carried Sawn-Off Shotguns rather than Revolvers.
  • The Smiley on the guard tower originally was wearing a monkey suit that Cash had to put on.
  • There is an unused dialogue from Guy in Chair for when the player pull the power switch: "ARRGGG THE PAIN!!". On the retail versions of the game, he will just yell "No, no!" repeated times.
  • Can was cut.
  • Two unused lines in the audio files shows Ramirez using the White Rabbit's line in Mouth of Madness, but slightly different: "You did well, very well, but every film has an ending and this is yours". "Shit! The punk survived the final cut! If he gets me, he gets out! Give me some backup"!

Doing Time

  • The Nail Bat was removed and can still can be found hidden off behind a closed gate.
  • The Clowns were cut from this level.
  • The room where the Shotgun reward, originally had a padlocked door before it.
  • The Crowbar was cut.
  • Cash was originally supposed to be wearing the monkey suit during the level, which explains Starkweather's line "Monkey see, monkey kill".
  • Glass Shard, Wire, Glass Bottle, Can and Head were cut.

Kill The Rabbit

  • Originally named Pool of Tears.
  • The Cerberus that come out behind the trucks in the sniper section were originally equipped with Assault Rifles. This was most likely cut due to difficulty, though replacing their Assault Rifles with Shotguns in the final version gives this section no difficulty, as the Shotgun shells never hit the player if they stay atop the patrol tower.
  • Shotgun + Light and Can were removed.

Divided They Fall

Press Coverage

  • Originally Cash would have taken the dossier from the Journalist, unused dialog for this still exist in the game files.

Wrong Side of the Tracks

Trained to Kill

Key Personnel

  • The room opposite of the control room where the Cerberus leader hides was slightly different with less couches and no visible shelves.

Deliverance

  • The Barbed Wire was cut; it was meant to be only used on Piggsy.

Hard as Nails

Brawl Game

Monkey See, Monkey Die

Time 2 Die

Executions

  • The Blackjack executions were different.
  • The execution camera was different.

Miscellaneous

  • Some graffiti from Road to Ruin reading "Die" was removed.
  • Cash would have originally gotten more bloodied and bruised after being badly injured, such as his nose bleeding and blood stains on his clothes.
  • The Journalist could defend herself and even use weapons, unused dialog for this still exists in the game files.
  • There is unused music and Chainsaw sound effects that exists only on the PS2 version of the game in a folder named "COM_TOWE". It even has scene failed and scene completed tracks. https://www.youtube.com/watch?v=GCNPm4qzVlA (the video does not contain the scene completed soundtrack).
  • The Cerberus could crouch while shooting.
  • The Tramp model is located in the GLOBAL folder of the game, which could mean that the Tramp was once meant to be a skin accessible with cheats.
  • The Hoods were supposed to appear in a scrapyard scene in the beta (see Beta hoods in gallery).
  • Seven voice actors are credited for the Smileys, but only six are used in game/found in the game files.
  • The last artwork in Bonus Features has a head model of a beta character, possibly a member of The Lost (see gallery).
  • Sniper Rifle's HUD icon resemble PSG-1, this is a developer oversight.
  • Silenced Sniper Rifle's, Spiked Bat's, IcePick's, Pipe, Piggsy's Wire's and Cane's HUD icon still exist in the game files, interestingly the Cane icon is just a text for the weapon's name.
  • The Tramp has the life meter of all the hunters who is shown if Cash stares or aim at them. This may hint the Tramp was meant to be fought and killed during the game, but it was scrapped, or even that he really was meant to have been Scarecrow.
  • There is an unused texture of the Blackjack found in the game files.
  • In Border Patrol, Piggsy is seen using a yellow Chainsaw instead of the red one he uses in Deliverance, this suggests that the Chainsaw's color was originally yellow or there was a second version of the Chainsaw.
  • Ramirez is credited as having two voice actors. Two unused lines in the audio files shows him using the White Rabbit's line in Mouth of Madness, but slightly different: "You did well, very well, but every film has an ending and this is yours". "Shit! The punk survived the final cut! If he gets me, he gets out! Give me some backup"! Ramirez originally had the White Rabbit's role. This might also explain why he is credited with a second voice actor.

Manhunt 2

List of Cut Manhunt 2 Content

Characters and gangs

  • Leo Kasper had a different face and his Dixmor clothes were the same as Danny.
  • Danny had shorter hair, a white t-shirt, and blue pants in the Release Therapy ending cut-scene.
  • Project Militia originally looked like the Cerberus from the first game.
  • The Legion gang members looked like Leo.
  • Civilians were featured more often in the PS2 and PSP versions.
  • The Red Kings had a different look.
  • Project Scientists had a much larger role. In Domestic Disturbance Leo told Danny to eliminate three Project scientists.
  • Several models for the Pervs were cut from all versions of the game. One of the unused models can be seen in the intro cutscene in Sexual Deviants.
  • There were female inmates in Dixmor Asylum.
  • The Watchdog with the purple ski mask, instead wears a black leather gimp mask in the leaked beta version.
  • A character named Agent Prime was cut, along with an Environmental Execution involving him. It's possible that he was supposed to be the Watchdog Sgt. who kidnaps Danny in Origins.
Manhunt2 2011-12-18 17-50-58-01

From top left to bottom right: Blowtorch, Metal Hook, Cash Bundle, Uzi with Flashlight, Acid Bottle, Camera, Dildo, Newspaper, Small Bat, Hammer

Weapons

Environmental Executions

Levels

Awakening

  • A civilian character was cut off from the PS2 and PSP versions.
  • There were more beta Legion gang members, however many of them can't be executed or fought.
  • The Plastic Bag was present in the beta.
  • The Axe was in this level.
  • Danny would walk into the orderlies room, rather than luring him out.
  • When Danny is preparing to kill the first Orderly, Leo says, "Go on, try it, see how it feels to own a life." Oddly, in the console versions this was changed to simply have him say "Go on." However, the PC version uses the original line.
  • Additionally, after killing the Orderly, Danny originally said, "Horrible, just horrible."
Manhunt-2-20070501011419795-1978347 640w

Danny crawling through a vent.

Ss 02

Danny in the orderlies room.

Ghosts

  • In the beta, the Trashmaster is facing the north wall and a glass shard appears near the window.
  • In the beta, a Watchdog won't come to you in the onscreen prompt tutorial.
  • There is a wooden fence where you need to crawl down instead of an open door.
  • The Manhole was present in the PS2 and PSP versions.
  • The Circular Saw and Hedge Trimmers were absent in the beta. The Hedge Trimmers appear in this level on the PC and Wii, but it is absent on the PSP and PS2. The Circular Saw is present only in the Wii version.
  • The Whisky Bottle is absent from this level in the beta, but this is because it is a PC/ Wii version only weapon.
  • There was originally a flashlight in this level.
  • After Danny asks Leo what to do about patrolling Watchdogs, Leo replied "Do? We're gonna do what they trained us to do. We're gonna kill 'em." The retail console versions use a different line, saying "We have to earn our freedom. We're gonna fight back." The PC version uses the original line.
    Normal ProjectManhunt Manhunt2 OfficialScreenshot 024

Sexual Deviants

  • The music in the dungeon was the same as the music playing in the club where the stripper was dancing.
  • Early versions of Manhunt 2 had an error with the Dentist Chair environmental execution. The placement of the drill and scalpels were off.
  • The Dentist Chair execution was toned down, but only in the PS2 and PSP versions of the game.
  • You could originally kill the man strapped to the electric chair in the middle room in the dungeon, but this was cut, however you can still kill him in the PC version of the game.
  • The puzzle to gain access to the 3 rooms with the environmental executions in the dungeon, originally had the first room with the dentist locked, and had a hidden door inside the middle room that lead to the first room.
  • The Dildo was cut.
  • The Pliers have been cut.
  • An environmental execution with electric cables has been removed.
  • After Danny kills the Perv in the bathroom and goes past the two signs, there is an area of shadow past the two signs that is missing.
  • The Sickle was removed from this level.
  • The Guillotine environmental execution was cut.
  • In place of the male project victim, a female project victim would be tortured by the perv using the dentist chair.
  • There is an unused audio file of what sounds like a man being tortured by possibly a Perv, with a chainsaw.
  • Originally, in order to get past the guard door, Danny would have to break the lock with a Sledgehammer. This also means the Sledgehammer was cut from the level.
  • Originally the 4th episode.

Red Light

  • There was a Syringe instead of the Glass Bottle at the beginning of the level.
  • There were several hobos that walked around in this level, they are still present in the PC version of the game.
  • The Revolver was dropped from this level, although it can be obtained using mods.
  • The Red Kings originally wore masks and a different jacket and pants.
  • There was a unique Red King design, a red-hooded member with a turned baseball cap, who is only present in the Wii version of the game.
  • Titty City had a different soundtrack.
  • Originally the 7th episode.

Best Friends

  • The Revolver was replaced with the Light Handgun.
    Normal ProjectManhunt Manhunt2 OfficialScreenshot 067

    Leo with a revolver.

  • Some Project Militia have a Crowbar, instead of a Nightstick.
  • If you fall into the water, you die, in the beta.
  • In the beta, there is a bug that if you fall into the water, you can respawn in a random zone (also hidden zones).
  • Unused dialogue proves that Danny and Leo originally communicated to each other through radio.
  • Originally the 14th episode.

Safe House

  • The door with a pad lock at the beginning of the game was absent.
  • The Crowbar was absent.
  • Originally Daniel started this level off with a Heavy Handgun rather than a Revolver, and the Watchdogs at the
    Danny

    Danny with the Heavy Handgun

    beginning originally had the Heavy Handgun as well.
  • In the beta there is a hobo at the beginning of the Episode who runs towards Daniel screaming about the advancing Watchdogs, he is still present but only on the PC version of the game.
  • The Pervs were originally in this level.
    Manhunt2201302061915000

    Beta Pervs in Safe House.

  • This level and Red Light were originally one level, judging by the amount of hunters there originally were, as well as additional executions and it being the same A07 prefix in the level list.
  • The conversation between Danny and Leo at the beginning and end is different in the beta. Leo originally said "good work, killer" after Danny exits the theater.
  • Originally the 7th episode, part 2 of it, it is named in the files "A07_2Tolerance_Zone".

Bees Honey Pot

  • The brothel and the level were known as "The Honey Pot".
  • There are some hidden rooms that are still accessible but were used in the beta.
  • All Watchdogs and Pimps have a Sawn-Off Shotgun, instead of a Heavy Handgun.
  • Some Pimps/Civilians were removed from the final version.
    Nail Bat
  • The Axe was cut from this level.
  • Judy was originally a hostage, and Danny had to take down her captor, which was a Perv.
  • There was a Nail Bat on this level in the beta.
  • Originally the 10th episode.

Assassination

Most Wanted

Ritual Cleansing

  • The animation when Leo pours gasoline on the files is much different.
  • Originally the 9th episode.

Origins

  • In the intro cutscene, Leo was originally choking a beta Asylum Orderly.
  • After being captured by The Watchdogs you could use the Fire Extinguisher Environmental Execution to eliminate the Watchdog sergeant that is guarding the lab doorway.
  • In the beta, the speaker didn't have a marker.
  • According to unused audio, the Asylum Orderlies were in this level.
  • There was originally a Nightstick in this level.
  • In the beta, the ending cut-scene has Danny instead of Leo and is in the room containing the first speaker. Also, it does not include the flashback video clip series and conversation between Pickman, Michael, and Whyte, instead ending right after Danny falls down.

Broadcast Interrupted

  • Danny initially removed his glasses and rubbed his eyes during the introduction cut-scene for this level. This was changed in the final version because after Rockstar London were going through the ESRB rating, the cutscene was overwritten by an even earlier version.
  • The first Bloodhound originally had an Axe, instead of the Baseball Bat.
  • In the beta, instead of the Heavy Handgun, the Light Handgun is in place of it.
  • Originally the 16th episode.

Altered State

  • The section where you have to use a Crowbar to access the sewer pipe leading out of the starting area was slightly altered; originally it was not as obvious that you have to use a Crowbar to open the pipe in order to exit the area.
  • According to unused dialogue, Leo originally got held captive at the windmill on the farm, and Danny had to rescue him.
  • This originally took place after Broadcast Interrupted and before Release Therapy.
  • Originally the 17th episode.

Domestic Disturbance

  • Broken Fence execution was cut.
  • The Newspaper was cut from this level, however via modding it can be obtained in this level.
  • The Legion were meant to appear in this level.
  • There is some unused audio files for this level that feature music, which possibly could have been for a house party.
  • Originally the 3rd episode, the level was different, You were playing as Danny, tasked by Leo to take out three Project Scientists living in the neighborhood, In another audio file, Leo mentions that a Project Scientist lives in the house with the speedboat.

Personality Clash

  • Personality Clash was known as Cemetery.
  • The Weary Pines Cemetery was called Whispering Hill's Cemetery.
  • The Axe was cut.
    Danny With Axe

    Danny with the Axe.

  • Danny's Wife would have warned Danny if Leo spotted him.
  • Lightning flashes would have originally created areas of shadow.
  • Leo would originally get stronger if he spotted Danny.
  • The Tombstone environmental execution was removed from this level for unknown reasons.

Release Therapy

  • Originally, Danny was holding a Heavy Handgun.
  • Originally, Release Therapy was the final episode of the game.
  • During the ending cut-scene where Danny wakes up and sees Leo’s reflection in the mirror, Danny was wearing a white t-shirt with blue pants and Leo's reflection was wearing the green Dixmor outfit.
  • Danny had much shorter hair.
  • Originally the 18th episode.
  • There is an unused, unique execution left in the files against Danny using the Sub-Machine Gun. Leo would shoot his right knee from behind, knock him out with the hold of the gun and then empty the clip into his body. Also, unused audio where Leo would change his mind and tell Danny to "Get your shit together, we're leaving" is left in the files, which wouldn't make sense at all, since he wants to take him over.
  • The level has the same intro as Personality Clash. That's probably because Release Therapy leads to the 'bad ending' route which is triggered if the player killed many of the non hostile civilians and Daniel sided with Leo instead of Dr. Whyte.

History Museum

Sorority House

Untitled UNUSED Episode 13

  • Unused level, would have been the 13th episode.

Untitled UNUSED Episode 19

  • Unused level, would have been the 19th episodes.

Untitled END Episode

  • Removed level, would have been the 20th and the last episode according to its name "A20_End".

Untitled E1 Episode

  • Removed level, would have been part 2 of episode 20, according to its name "A20_E1", the level would have featured the original Dr. Whyte ending.

Untitled E2 Episode

  • Removed level, would have been part 2 of episode 20, according to its name "A20_E2", the level would have featured the original Leo ending.

Untitled New_House Episode

  • Removed level, would have been the 21th episode.

Untitled Bonus1 Episode

  • Removed level, would have been the 22th and the first bonus episode according to its name "A22_Bonus1".

Untitled Bonus2 Episode

  • Removed level, would have been the 23th and the second bonus episode according to its name "A23_Bonus2".

Untitled Bonus3 Episode

  • Removed level, would have been the 24th and the third bonus episode according to its name "A24_Bonus3".

Untitled Bonus4 Episode

  • Removed level, would have been the 25th and the fourth bonus episode according to its name "A25_Bonus4".

Untitled Bonus5 Episode

  • Removed level, would have been the 26th, the fifth and the last bonus episode according to its name "A26_Bonus5".

Executions

  • Gun Executions originally worked the same as melee weapons (3 levels of executions), however this was cut for unknown reasons. This feature can be brought back in the PC version of the game via mods.
  • The Pliers executions were different. In the PC version these executions remain the same way they originally were.
  • The executions didn't have a filter in the PSP, PS2, and Wii versions of the game.
  • Head explosions and severs are removed in the PSP, PS2, and Wii versions (Only gun executions and certain environmental executions allow players to do this in the censored versions).
    Manhunt_2_PC_-_All_Remaining_Gun_Restorations

    Manhunt 2 PC - All Remaining Gun Restorations

Other

  • Manhunt_2_Original_Main_Theme

    Manhunt 2 Original Main Theme

    the orginal menu theme

    Originally the flashback episodes did not start off by saying “6 Years Earlier”.
  • The main menu theme was different.
  • The Rockstar Games startup logo had a different animation, with numbers at the top corner of the screen, reminiscent of the video camera effect in the first game.
  • The end credits had an original song hidden in the games files recored for it, while the final version uses the main theme in its place.
  • Danny and Leo went transparent when hiding.
  • The PS2/PSP versions of Manhunt 2 originally had the same quick select menu as used on the Nintendo Wii version of the game.
  • The PSP, PS2, and Wii versions of Manhunt 2 originally had a rating system like the PC version. This would have determined the ending of the game on the console versions.
  • Originally, you could select "relive episodes" immediately after finishing the first level at least, as in the first Manhunt.
  • The Tranquilizer Gun's effect had the screen going to silver, purple, and red filters.
  • If a hunter sees Danny or Leo crawl into a vent, the hunter would pull them out.
  • Checkpoints were originally called Restart Points as in the first game.
  • Most hunters had audio for smoking a cigarette. The Bloodhounds can be seen using the animation for smoking a cigarette, but the audio isn't used.
  • Every hunter had audio for vomiting, they are seen vomiting, but the audio is not used.
  • Danny's vomiting animation was different, he originally turned to his right side and threw up.
  • The Execution static was different.
  • Hunters did not get bloody from executions in the beta PS2/PSP versions.
  • Originally Manhunt 2 had 26 episodes.
  • There is unused music named "Jump Atta", it even has its own episode completed and episode failed tracks. https://www.youtube.com/watch?v=CrWbQnzeZvM, https://www.youtube.com/watch?v=36bDCnzyrdc (episode completed and episode failed soundtracks are not available in the videos).

See also

http://manhunt.wikia.com/wiki/List_of_Cut_Manhunt_Content

http://manhunt.wikia.com/wiki/List_of_Cut_Manhunt_2_Content